Although later I think I was playing Shao-Lin's Road on the cocktail cabinet in the office and was amused by the protagonist saying 'GUTS!' at the end of each level while flexing. ![]() I also enjoyed the Nickelodeon show and dream of owning a piece of the Aggro Crag. I mostly wanted to differentiate the new version from the last and I like the mental image of being elbows-deep in the guts of the game when you use the editor. What are some of the challenges you face when creating the tool set? What did you enjoy about it? Also, my Mom tells me Grandma wouldn't let her say 'guts' as a kid, which I've always found amusing. The original 'TorchED' project was done in the same amount of time as Torchlight. We hit the ground running and were making the tools as we were engineering the game. ![]() We were laying track as the train was running across them, more or less.
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